Creating An RPG

The Development of a Game From Start to Finish

29 notes &

moved2012findus-deactivated2012 asked: what happened, you haven't updated recently :(
I would love to see screenshots, and maybe work with you on a project
(i have ideas, but suck at everything else).

I haven’t updated in a while because I haven’t really done anything since I finished the class. I do have a very basic playable demo up on my school and personal website. You will need a 360 controller connected to your computer to play it.

I am sort of working on a new way of producing the GUI, using tiles rather than static backgrounds, but that’s in the very basic stages of a separate project.

30 notes &

News Update

Sorry it’s been so long since the last update, but here’s some updates:

  • My game now has a real time battle system, but it’s not that great of one
  • My controls have changed from PC to XBox 360, which is actually a change we’ll have to make for the future.
  • I have created pretty much all of my art assets, though they aren’t implemented yet.
  • I created a healing function a little while back and just finally implemented it.

In other news related to my game, the first round of game testing for the project has started. I’m sure my game will get a poor review, but I’m close to having a fun, complete game.

Filed under game development game design rpg news update

28 notes &

Scaling Back

I pitched my game idea in class, but my teacher said I’d have to scale it back. Instead of a full town-dungeon level I’m going to have to just do the dungeon and basic fighting, no boss. Well, I can always expand on it over summer.

Filed under game design RPG XNA School

27 notes &

Going for the First Level

I have decided to expand my project proposal to be the first level of an RPG instead of just the battle system. That just means one town and one dungeon. Hopefully that shouldn’t be too hard.

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Pitching the Battle System

As I mentioned yesterday, I am going to pitch this game for my XNA midterm. Actually, as the title suggests, I’m going to pitch the battle system for the game. What I’m going to pitch is a one-on-one fighting system using the mechanics of an idea I had a few semesters back. I don’t want to say too much, but it involves a few character stats and a luck element of tossing two D10s.

27 notes &

I was working on creating a random design, but decided to drop it. I was going to use this for a website icon, but I thought it would work much better in a game. I don’t know if I’m going to use this to represent money, or some kind of item like Mini Metals in Dragon Quest, or even if I’m going to use it in my game. I just thought it looked good, and I can always use it in something else later.

I was working on creating a random design, but decided to drop it. I was going to use this for a website icon, but I thought it would work much better in a game. I don’t know if I’m going to use this to represent money, or some kind of item like Mini Metals in Dragon Quest, or even if I’m going to use it in my game. I just thought it looked good, and I can always use it in something else later.

Filed under rpg coin game desgin

27 notes &

Please Comment

I’v noticed that nobody has commented on my posts. Don’t feel shy, you can do it. I set up the Disqus account for that very reason. I didn’t want people to have to follow me and wait two weeks before they could comment, which by the way is a stupid feature in my opinion.

Look, I know that most people on this site just like or reblog posts, but that’s not what I’m looking for. I’m looking for input on my game. The whole purpose of this blog is to get feedback on my ideas and see which people like and which they don’t.

It’s very easy, and you don’t have to do that much work. All you have to do is type 1 or 2 in the comment box and press post. You don’t even have to log in to Disqus. Come on, help me out. Please. I need this for a class. Well, I’m starting this as for a class and hope to make it a long term portfolio piece, but for now I need this for a class.

Filed under game development game design blog comment beg begging

28 notes &

Enemy Design, Slimes

While I’m waiting on more input for the plot of the game I’ll work on the one element they would have most in common: monsters. Well, technically they would be enemies, because many RPGs have common animals as enemies or other humans or humanoid creatures (e.g. elves) and monsters has such a negative connotation. The one thing I’m sure I’m going to have in either game would be a slime-creature. Probably the best know of these would be the Slime creature from the Dragon Quest/Warrior series. To avoid any possible legal issues I’m going to use my own designs.

Design 1:




I designed this one for the iPhone project I mentioned in my previous post. I was going for something slightly different, but at the same time in keeping with simplicity of slime-based creatures found in other games.

Design 2:




This design I created specifically for this project. I was trying to create a view of the other slime from the front, but the shape that resulted from reshaping a circle looking interesting so I decided to build on that.

Filed under game design RPG monster enemy slime